

1 bonus treat is stored every 60 seconds before reaching the companion’s final evolution form.1 treat per large monster/champion takedown.Companions will provide their owners with an increase to mana regeneration equal to while in the jungle (including your jungle, the enemy jungle, and the river).Damaging a camp from a distance will cause companions to leap attack toward the camp, dealing the same amount of damage.Companions will heal their owner for 70% of the above number every time they attack.After their owner has stopped attacking, they will attack two more times and then stop. Companions will deal 20(+4% bonus HP)(+15% AP)(+10% AD) and will attack at a rate of 1 attack per second.Large Monster Experience for Junglers: All large monsters now give an additional 15 experience if you have a jungle companion.Large Monster Experience for Non-Junglers: All large monster experience given to non-junglers has been reduced by 15 experience except for the Ancient Krug which has been reduced by 12 experience.Large Monster Gold: All large monster gold given to non-junglers has been reduced by 15 gold.Lane Minion Experience: Junglers will only gain 75% experience from lane minions before their first pet evolution unless the jungler is behind the average game level.This heal/mana restoration will take the form of a projectile that will be fired towards the champion that last-hit the monster after a 0.3 second delay. NEW Parting Gifts: All large monsters will now heal [27+3/level (increased by up to 2.25x based on missing health) health and restore 15+2/level (increased by up to 2.25x based on missing mana) mana upon takedown if you have a jungle companion.

This increased damage will not apply when invading and dealing damage to the enemy’s camps.
#WHEN DOESS GALAXY SLAYER ZED RELEASE UPGRADE#
#WHEN DOESS GALAXY SLAYER ZED RELEASE PLUS#
Stim Fruits: Honeyfruits will upgrade into Stim Fruits and provide the usual heal plus a bonus shield in addition to no longer slowing champions that consume it.Chemtech Soul: Upon receiving the Chemtech Soul, players will receive a buff that gives them 10% damage resistance and 10% more damage while below 50% health.

Chemtech Buff: When your team kills a Chemtech Drake they will gain a stacking buff that grants 5% Tenacity and 5% Healing and Shielding power.This drake will deal 100% total AD + 4% of its target’s health as physical damage with each attack. Chemtech Drake: When the Chemtech Drake is below half health it gains 33% damage resistance and deals 50% more damage.
